VOL. XVII, NO. 3
OCTOBER 24, 1975
Alba Devastates Crue;
Doom Sues for Peace
By THOM O'DONNELL

The day is mid‑fall, 1951. The hour is midnight. Nuclear warheads zero in on the nation of Crue. Heads of state gather, hoping to avoid imminent disaster while rifles and heavy artillery explode over them.

Earlier, Crue and Doom, as a result of a diplomatic catastrophe, launched nuclear weapons toward the mighty nation of Alba, which is bigger in weaponry than both countries together. On the advent of total nuclear war, Alba forms an alliance with Flaj.

Retaliation from Alba comes in the form of a strategically synchronized nuclear attack on Crue from hidden bases virtually surrounding Crue. Eventually Crue is devastated, leaving nothing but a great heap of nuclear slag.
Doom sues for peace: and Emov, who was also attacked by Crue before its destruction, falls under the protective wing of Alba. Gnip and Hovi belatedly join the alliance, and Inex wins.

Inex has not raised an arm in battle, but wins anyway because they stayed neutral, and thus, sustained no damage to their homeland. They have not won the war: they've won the game. The battles took place not on an open field or in large cities, but in Maine West.

Simulation Club stages these mock battles in C-216 each Wednesday at 3:30 p.m. One Saturday each quarter, Simulation Club spends all day in the Math Department computer room playing games of true life. According to Eric Helgeland, executive director, they most often play war games but also play games of diplomacy and the stock market.

Eric noted that these games are played in great detail. "In one game we will play," he said, "the United States captures Persian oil fields because the U.S. desperately needs oil that the Persians refuse to sell.''